I have a model that has multiple overlapping meshes and was thinking of using a sock puppet to bring all meshes into one, paint the weights and then reassign the weights to the individual meshes as per this workflow described here:
http://www.3dfiggins.com/writeups/paintingWeights/#weightmultiple
The guy has a mel script for transferring the weights back to the individual meshes in Maya.
My question is:
Is there a ways to transfer the weights to the individual meshes without diving into Python scripting in Houdini?
Thank you so much.