A couple of version about the whitewater in H
PART A:
cached out the whitewater, I have the 3 group foam spray and bubbles,
to see in viewport the result as in the dop lvl I'm running this wrangler
if (inpointgroup(0,'foam', @ptnum) == 1) {
@Cd = {0,0,.5};
}
if (inpointgroup(0,'bubbles', @ptnum) == 1) {
@Cd = {.5,0,0};
}
if (inpointgroup(0,'spray', @ptnum) == 1) {
@Cd = {0,.5,0}; }
folloved by a vop with lenght and fit to manage the luminance based on velocity,
question
1) there are a faster way human friendly to have this result?
2) vex doesn't have elif statemnt?
PART B:
whitwater solver is an asset using pop Solver,
anyone tried to switch it in Flip? just to have more kernel structure of the 'fluid'. - other sw are using flip also for whitewater .
thanks
S.