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  1. Hi guyz! I'm keeping studying Houdini during this long lockdown and have found my self stuck in a really tricky R&D shot. I know it's a pretty easy thing to solve and I kinda think to know the theory to do it but I just can't solve it! I have created a classic chocolate bar with caramel that get spread on it and now i'm trying to cover it all with a nice chocolate cover. I've created a geometry for the external cover and a particle fluid emitter for the chocolate that collides with that external cover. I would like the chocolate to run along the geometry and cover it all, without dripping down. I've tried with pop attraction, and pop collision detection on stick... but non of them work properly. I think I should scatter the external geometry and tell the fluid particles to get the position of the scattered particles. In that way they should stick properly. I tried in adding a sopsolver and linked my sim to my scatter points but at this point we are entering in a foggy place for me. I don't really get how can I solve this. What am I missing? (for sure a lot of VEX ) If anybody wants to help I will really appreciate
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