Nerox Posted October 20, 2009 Share Posted October 20, 2009 Hi, I'm trying to import a deforming object from Maya into Houdini using FBX and a geocache/pointcache. Unfortunately the object explodes. It's just a deforming sphere for test purposes. The reason why I don't export a obj sequence is that I would like to scale the animation curves, due to randomization. Attached you'll find the Houdini scene file, fbx file, cache files and the Maya scene. I think the .mc file isn't properly translated within Houdini, but i'm not sure. Any idea's? vertexCache_V01.zip Quote Link to comment Share on other sites More sharing options...
Nerox Posted October 20, 2009 Author Share Posted October 20, 2009 For my purpose I've figured that it's just as easy as exporting the rigged character form Maya using FBX and importing it in Houdini. Which doesn't makes this topic less interesting to figure out how to apply a geocache/vertexcache in Houdini. Quote Link to comment Share on other sites More sharing options...
dbukovec Posted October 20, 2009 Share Posted October 20, 2009 hi! I'm constantly using fbx to export deformed geo to Houdini, it works flawlessly, just make sure You set the geo cache in maya to "double" precision, and in the fbx export window choose a "set", other than default. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.