Farsheed Ashouri Posted October 23, 2009 Share Posted October 23, 2009 I created a vopsop for make noise in my surface, but when object moves, my displace shows random noise in my surface. I don't want it. I want my surface to be like a solid object. even when it moves. Could anyone help me how can I make noise locally, not in world space? Thanks. Quote Link to comment Share on other sites More sharing options...
sanostol Posted October 23, 2009 Share Posted October 23, 2009 it is wacky when You move it on the objectlevel? I guess You move it on the sopLevel. to fix it add a restSOP and use the rest attribute to lookup the noise. cheers Martin I created a vopsop for make noise in my surface, but when object moves, my displace shows random noise in my surface. I don't want it. I want my surface to be like a solid object. even when it moves. Could anyone help me how can I make noise locally, not in world space? Thanks. Quote Link to comment Share on other sites More sharing options...
Farsheed Ashouri Posted October 23, 2009 Author Share Posted October 23, 2009 (edited) Thanks. rest position in SOP level solved my problem. Edited October 23, 2009 by Farsheed Ashouri Quote Link to comment Share on other sites More sharing options...
scorponok Posted June 9, 2010 Share Posted June 9, 2010 i hope this is what u want check_this.hipnc Quote Link to comment Share on other sites More sharing options...
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