Overload Posted October 29, 2009 Share Posted October 29, 2009 Getting a weird issue with collisions and fluids, when using object transforms vs. deforming geometry. The collisions do not seem to work correctly when using deforming geometry. I made 2 very simple scene's here, maybe somebody can tell me why this isn't working. When using an object that has transforms, the collisions work perfectly. But if you take that same object, do an object merge and use deforming geometry the result is drastically different. Our characters coming into houdini are all point cached, and nothing seems to react as it should. Any help would be greatly appreciated. Thanks! fluid_ObjectTransform.hip fluid_OBJmergeDeforming.hip Quote Link to comment Share on other sites More sharing options...
CeeGee Posted October 29, 2009 Share Posted October 29, 2009 Something like this i just add in PyroSolver use point velocity or Volume Velocity. in advance tab fluid_OBJmergeDeforming_v2.hip Quote Link to comment Share on other sites More sharing options...
CeeGee Posted October 29, 2009 Share Posted October 29, 2009 This is one my test, i import girl for maya with pointcache put into fluid, and add samo fludi driven particles test.mov Quote Link to comment Share on other sites More sharing options...
Overload Posted October 29, 2009 Author Share Posted October 29, 2009 Doh! Could they hide that one anymore, never thought to look there. Thanks man, saved me a huge headache. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.