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Fluid Collision Issue with deforming geometry


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Getting a weird issue with collisions and fluids, when using object transforms vs. deforming geometry. The collisions do not seem to work correctly when using deforming geometry. I made 2 very simple scene's here, maybe somebody can tell me why this isn't working.

When using an object that has transforms, the collisions work perfectly. But if you take that same object, do an object merge and use deforming geometry the result is drastically different. Our characters coming into houdini are all point cached, and nothing seems to react as it should. Any help would be greatly appreciated. Thanks!

fluid_ObjectTransform.hip

fluid_OBJmergeDeforming.hip

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