symek Posted November 5, 2009 Share Posted November 5, 2009 Does anyone know the actual math behind VEX Specular or perhaps its approximation? I need to recreate it with own illuminance loop... thanks, skk. Quote Link to comment Share on other sites More sharing options...
symek Posted November 5, 2009 Author Share Posted November 5, 2009 Ah, how nice! I can use specularBRDF() and its family to mimic built-in functions in custom illuminance loops. Good to know ! cheers, skk. Quote Link to comment Share on other sites More sharing options...
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