Schotty Posted November 13, 2009 Share Posted November 13, 2009 Hi Guys, Im' still getting used to using Houdini and I have a little problem with something Im' trying to create, basically I want to copy tube's to the points of a sphere to make a sort of spikey ball which looks like the first Pic attached, but I actually want to copy them to the points being birthed by a particle system over the surface. This is all fine but when I do so I cannot seem to get the tubes to orient outwards (see second pic attached) like in the style of the first pic. Im' guessing I need to give the particles normals inherited from the sphere itself to which i am copying the tubes to but I am a little unsure of how to go about this. (if this is even the correct way of solving my problem) Could anyone give me a bit of advice as to what to do? any help would be much appreciated, Dave. Quote Link to comment Share on other sites More sharing options...
postezz Posted November 13, 2009 Share Posted November 13, 2009 hi, you can set this by adding a point sop between your object/object merge and the Pop network, and set the normal attribute of the point sop to add normal.You may have to change the orientation of the tubes to Z .Hope this helps. Quote Link to comment Share on other sites More sharing options...
Schotty Posted November 13, 2009 Author Share Posted November 13, 2009 thanks so much for your speedy reply, I shall try this out and let you know. Cheers! Dave. Quote Link to comment Share on other sites More sharing options...
Schotty Posted November 13, 2009 Author Share Posted November 13, 2009 That worked perfectly, thanks so much. Dave. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.