sky Posted June 10, 2003 Share Posted June 10, 2003 Hi When I tested particle sliding with collision POP, it worked good over the NURBS surface. But several particle popped over the Polygon, Mesh surface. Is there a way to avoid it over the polygonal surface ? What is the good way to use for collide object ? NURBS, Polygon ? Cheers Quote Link to comment Share on other sites More sharing options...
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