negow Posted November 20, 2009 Share Posted November 20, 2009 (edited) Okay, so, silly question, but I'm blanking. I've downloaded the Skeleton otl from exchange and was about to start sculpting on it in zbrush. So I select the mesh and export it.. no? An geometry ROP.. no? It's a subnet of a lot of subnets with a lot of meshes. How would I go about exporting it? (ps. native maya user here.) Edited November 20, 2009 by negow Quote Link to comment Share on other sites More sharing options...
sam.h Posted November 20, 2009 Share Posted November 20, 2009 Make a new geometry node, then use an object merge. In the path for the object merge you can use wildcards. Quote Link to comment Share on other sites More sharing options...
negow Posted November 20, 2009 Author Share Posted November 20, 2009 That doesn't seem to include the subnets inside of the subnet, but rather only the geometry nodes. I would still need an object merge per geo node. This is the only way to go? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.