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Exporting a lot of meshes in different subnets at once


negow

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Okay, so, silly question, but I'm blanking. I've downloaded the Skeleton otl from exchange and was about to start sculpting on it in zbrush. So I select the mesh and export it.. no? An geometry ROP.. no? It's a subnet of a lot of subnets with a lot of meshes. How would I go about exporting it? :huh:

(ps. native maya user here.)

Edited by negow
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