chimeric Posted September 13, 2011 Share Posted September 13, 2011 Hey uferi! Thanks so much for this, it is very valuable Quote Link to comment Share on other sites More sharing options...
smaugthewyrm Posted September 13, 2011 Share Posted September 13, 2011 (edited) i believe this is the user manual and full thesis that goes to this asset. see attached. wave.zip Edited September 13, 2011 by smaugthewyrm Quote Link to comment Share on other sites More sharing options...
Alexander Weide Posted September 14, 2011 Share Posted September 14, 2011 (edited) thats amazing....uferi THANK you so much.great idea and solution.I've seen this Vimeo Video a couple month ago. in the last 2 hours i had some other approach based on uferis curves. i tried to mimik the softimage version. and that is it. I think its another good way to Design alot of large shorewaves. - You can design the shorewaves with the pieces then all will get combined in One Wave, so its possible to creat shorelines around a island. - I add a attach helper to each edge of the wave too. - A grap Sphere and a selection sphere mimik the individuality, you can control the shape with that sphere - its fast because you edit and sculp the low poly and after stiching all pieces you get the final wave. - attention: - Stitch of pieces only possible via convert to nurbs -> stitch -> convert back: if you use poly stitch it dosent work right way - For testing: Dont move any objekt without "Move_" tag. and now after reading this last reply, i believe someone will mix up both;) or maybe..someone find a better solution... i love both and of course mine too^^ thanks alot uferi!!! Aamazing day WaterShoreline.hip Edited September 14, 2011 by Mainframe123 Quote Link to comment Share on other sites More sharing options...
Alexander Weide Posted September 14, 2011 Share Posted September 14, 2011 thats amazing....uferi THANK you so much.great idea and solution.I've seen this Vimeo Video a couple month ago. in the last 2 hours i had some other approach based on uferis curves. i tried to mimik the softimage version. and that is it. I think its another good way to Design alot of large shorewaves. - You can design the shorewaves with the pieces then all will get combined in One Wave, so its possible to creat shorelines around a island. - I add a attach helper to each edge of the wave too. - A grap Sphere and a selection sphere mimik the individuality, you can control the shape with that sphere - its fast because you edit and sculp the low poly and after stiching all pieces you get the final wave. - attention: - Stitch of pieces only possible via convert to nurbs -> stitch -> convert back: if you use poly stitch it dosent work right way - For testing: Dont move any objekt without "Move_" tag. and now after reading this last reply, i believe someone will mix up both;) or maybe..someone find a better solution... i love both and of course mine too^^ thanks alot uferi!!! Aamazing day OMG I DONT SEE THE LAST version ;((( ONE...sh_t Quote Link to comment Share on other sites More sharing options...
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