Macha Posted December 18, 2009 Share Posted December 18, 2009 (edited) Say I have an object that needs to jump on a geometry from point to point. Let's call the location of the object at that moment in time the active point. So, in a SOP VOP network, how would I keep track of that active point, and how would I keep track of the neighbours of that active point? That is to say, keep a permanent record of which points have already been visited, and which have been neighbors of the active point. I think I have worked out how to keep track of a point. But how to find if points are neighbours(rather than have neighbours)?! I'm very puzzled by this problem. I tried many things but my brain is puny and my eyes are painful and my teeth already ground to toothflower. Edited December 18, 2009 by Macha Quote Link to comment Share on other sites More sharing options...
Macha Posted December 18, 2009 Author Share Posted December 18, 2009 (edited) doublepost Edited December 18, 2009 by Macha Quote Link to comment Share on other sites More sharing options...
Macha Posted December 19, 2009 Author Share Posted December 19, 2009 This is what I have so far. 3 attributes: active point: current state closed points: points that have been visited random: random numbers The whole thing is set up with a dop network to be able to keep track of things. One important thing I can't work out at this stage is how to travel from the highest random point down to the lowest, one step per frame. I think if I can do that I can keep track of the travelled path in the "closed" attribute. feedback active point.hipnc Quote Link to comment Share on other sites More sharing options...
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