few_a_fx Posted December 22, 2009 Share Posted December 22, 2009 I know sidefx recommends 64 bit for fluid simulation, but does anyone have any tips for baking/simulation out fluids with out houdini crashing every 50 frames or so without making it a low res simulation? Right now I'm just trying to bake it out so I can advect them to POPs. Thanks ---Jason Quote Link to comment Share on other sites More sharing options...
edward Posted December 23, 2009 Share Posted December 23, 2009 On the DOP Network node, try finding the cache size parameter and lower it. Quote Link to comment Share on other sites More sharing options...
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