Ezz Posted January 31, 2010 Share Posted January 31, 2010 Hi good folks. I´m currently working on a primitive feathersystem and need a way to scatter points on a surface so that the distance between the points a the same throughout the surface. Is there fancy/smart way to achieve this. Or does it require a lot of VOPVEX coding?? Thank a lot Erik Quote Link to comment Share on other sites More sharing options...
DanBode Posted January 31, 2010 Share Posted January 31, 2010 Here's one way to do it using two fuse sops. I know there's a way to do it with just one sop but I can't recall which one. Hope this helps, Dan Quote Link to comment Share on other sites More sharing options...
DanBode Posted January 31, 2010 Share Posted January 31, 2010 ah, forgot to attach the file. even_scatter.hipnc 1 Quote Link to comment Share on other sites More sharing options...
Ezz Posted January 31, 2010 Author Share Posted January 31, 2010 Hi Dan. Thanks a lot. Ill give youre file a spin. Erik Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.