artzor Posted February 4, 2010 Share Posted February 4, 2010 Hi Guys, Was playing around with all the different point cloud vops and besides not understanding how they work i'm trying to figure out what result you could actually achieve? Anyone got some cool shaders or examples of what using point clouds can do? Quote Link to comment Share on other sites More sharing options...
pclaes Posted February 4, 2010 Share Posted February 4, 2010 Here are some examples that should give you ideas: Not in shaders, but cool stuff: (bottom of the page) This one is inside the shader to write out the pointcloud. I'm planning on making some tutorials about them as they are so useful and fast. There are some examples of pointclouds on the exchange as well: http://www.sidefx.com/exchange/info.php?fileid=208&versionid=208 Quote Link to comment Share on other sites More sharing options...
artzor Posted February 4, 2010 Author Share Posted February 4, 2010 ah great, thanks peter so, to be more specific. in a vop vex surface shader, can i get the colours from a point cloud and plug it into say, a lambert? tried using pcopen, the pcfilter but it doesn't seem to be working... Quote Link to comment Share on other sites More sharing options...
artzor Posted February 4, 2010 Author Share Posted February 4, 2010 ooh, nevermind, figured out the above example just transform global P to texture space and sample that, picks up attributes from the point cloud just fine Quote Link to comment Share on other sites More sharing options...
mightcouldb1 Posted February 4, 2010 Share Posted February 4, 2010 A recently released two part tutorial on point clouds by Peter Quint: http://www.vimeo.com/9109254 Quote Link to comment Share on other sites More sharing options...
artzor Posted February 5, 2010 Author Share Posted February 5, 2010 ah, awesome... thanks mightcould Quote Link to comment Share on other sites More sharing options...
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