cargoyle Posted February 12, 2010 Share Posted February 12, 2010 I was wondering if you could help me out. I foolishly took on a project involving a lot of characters that has to be animated in houdini and I have been having trouble making the characters into digital assets. the auto rigger creates an animation rig and a deform rig and on top of that I want to include the shop network with my characters shaders in the otl. the toon character appears to be the animation rig as the higher level rig and inside it is where the original geometry node, the deform rig and possibly my shop network could live. however I haven't been able to make this work. the documentation is pretty scarce and only says that you can do this but not how. do you have any ideas. any help would be great. thanks Cargoyle Quote Link to comment Share on other sites More sharing options...
edward Posted February 17, 2010 Share Posted February 17, 2010 Er, how would to assign the shader's without doing is an HDA? it should be pretty much the same. I'd imagine that you want to assign the shaders in the deform rig since that is what you will render with? Quote Link to comment Share on other sites More sharing options...
cargoyle Posted February 17, 2010 Author Share Posted February 17, 2010 (edited) I was only creating a separate shop network that lives inside my rig. so that when it becomes a digital asset the shaders travel with it. they don't really have anything to do with the function of the rig. Edited February 17, 2010 by cargoyle Quote Link to comment Share on other sites More sharing options...
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