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characters as a digital asset


cargoyle

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I was wondering if you could help me out. I foolishly took on a project involving a lot of characters that has to be animated in houdini and I have been having trouble making the characters into digital assets. the auto rigger creates an animation rig and a deform rig and on top of that I want to include the shop network with my characters shaders in the otl. the toon character appears to be the animation rig as the higher level rig and inside it is where the original geometry node, the deform rig and possibly my shop network could live. however I haven't been able to make this work. the documentation is pretty scarce and only says that you can do this but not how. do you have any ideas. any help would be great. thanks

Cargoyle

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I was only creating a separate shop network that lives inside my rig. so that when it becomes a digital asset the shaders travel with it. they don't really have anything to do with the function of the rig.

Edited by cargoyle
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