fixxorion Posted June 20, 2003 Share Posted June 20, 2003 Hi all, I've created a custom attribute named "WGHT" inside of POPs...it's all good, but now I want to access AND change that variable within a Vex POP...how would I do this? I've tried a lot of different things, but it just won't work...what am I doing wrong here? Thanks, fixxorion Quote Link to comment Share on other sites More sharing options...
Xiangbuilder Posted June 21, 2003 Share Posted June 21, 2003 In pops, right-click the pop, select Create New VOP Type. Then, in VOP, TAB, find the VOP node you created are there. Just a thought. I'm not sure about this method because the only thing I have done in VEX Builder is surface shader. Quote Link to comment Share on other sites More sharing options...
fixxorion Posted June 21, 2003 Author Share Posted June 21, 2003 Hi, Thanks for the info...I'll try it out. Later, fixxorion Quote Link to comment Share on other sites More sharing options...
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