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Splatting particles onto a volume


cosku

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Hi,

I'm trying to splat particles onto a volume. How can this be done?

(to create density values from when particles are)

I tried using a Volume VOP to loop over the voxels, use a Point Cloud Open

and Point Cloud Filter to (I think) find the particles within a voxel radius, then got lost.

Maybe a VOP POP could also be used in the particles context along with a Volume VOP Output node

to iterate over the particles instead of the voxels.

Any example scene files would make me really happy.

Thanks!

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