cosku Posted February 17, 2010 Share Posted February 17, 2010 Hi, I'm trying to splat particles onto a volume. How can this be done? (to create density values from when particles are) I tried using a Volume VOP to loop over the voxels, use a Point Cloud Open and Point Cloud Filter to (I think) find the particles within a voxel radius, then got lost. Maybe a VOP POP could also be used in the particles context along with a Volume VOP Output node to iterate over the particles instead of the voxels. Any example scene files would make me really happy. Thanks! Quote Link to comment Share on other sites More sharing options...
cosku Posted February 17, 2010 Author Share Posted February 17, 2010 Ah! Searching didn't get me anywhere, but I was pointed to this thread, which has the answers: Cheers, Quote Link to comment Share on other sites More sharing options...
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