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Keep root bone in IK from rotating


MirrorSword

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Hi I'm Currently trying to teach myself some basics of Houdini Bones and IK. I'm having a problem where I have a bone chain and I want the first bone to be immobile. I can't find a way to limit the rotation of the root bone. I tried setting it so that the second bone in the chain was the root bone but then the second bone rotates freely and I want to limit its rotation. I know you can set the angle limit on the bone but that only seems to control the rotation of the bone after it.

here is my scene file.

KineticSculptureV2_03.hip

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