AlbertoDr Posted March 10, 2010 Share Posted March 10, 2010 Hi I'm a new user of Houdini. I was wondering how create expression to constraint objects, in particular my problem now is that I've animate position and rotations of a null, and I'm trying to link these values in a fan force inside a dopnet node (actually an AutoDopNetwork node for pyro simulation). For the positions values it's easy, instead I don't know how convert the rotation into direction of the fan. I don't expect to find something like the constraint in Maya, but I'm really concerning how to animate a force, if everytime I'm forced to simulate for see my fan animation. thanks Alberto Quote Link to comment Share on other sites More sharing options...
AlbertoDr Posted March 12, 2010 Author Share Posted March 12, 2010 Hi if someone is curious, a dude in an other forum give me one solution. fan_dir_x => (vector4(0,0,1,0)*optransform("../null1"))[0] fan_dir_y => (vector4(0,0,1,0)*optransform("../null1"))[1] fan_dir_z => (vector4(0,0,1,0)*optransform("../null1"))[2] where vector4(0,0,1,0) is the reference vector that you have to rotate. Quote Link to comment Share on other sites More sharing options...
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