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I try to use mantra ice cube for my obj. I change the tint and other relative color. However, when i render it out, the ice cube looks like white and black. Is there any place i have to set up before i can use it?

Thanks!

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I try to use mantra ice cube for my obj. I change the tint and other relative color. However, when i render it out, the ice cube looks like white and black. Is there any place i have to set up before i can use it?

Thanks!

i tried the same thing and got this result.

post-2992-126827357724_thumb.jpg

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i tried the same thing and got this result.

Sorry, fjeeds, I am new to here. I know I am not good at these stuff and Im learning it, so I asked some stupid questions to let you laugh at me. Never mind, I think it will encourage me to learn more before I post anything over here.

BTW, your result is a nice pic, positive.

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Sorry, fjeeds, I am new to here. I know I am not good at these stuff and Im learning it, so I asked some stupid questions to let you laugh at me. Never mind, I think it will encourage me to learn more before I post anything over here.

BTW, your result is a nice pic, positive.

Sorry man, just having a little fun :D

I was going to suggest the same thing as Macha but he beat me to it.

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Sorry, fjeeds, I am new to here. I know I am not good at these stuff and Im learning it, so I asked some stupid questions to let you laugh at me. Never mind, I think it will encourage me to learn more before I post anything over here.

BTW, your result is a nice pic, positive.

Your question isn't stupid at all. Rendering objects with complex reflections and refraction can be daunting.

A few things I would keep in mind when approaching an ice cube.

- Make sure your object has it's normals facing in the appropriate direction. A point or facet SOP will do the trick. Also, use render-time subdivision.

- Adjust the reflect / refract limits if needed.

- as already said, give your object something to reflect / refract in the form of an environment map or other objects.

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Sorry man, just having a little fun :D

I was going to suggest the same thing as Macha but he beat me to it.

Hey, tjeeds, It is alright:) Don't worry about it. You know, girls are too sensitive, dont like your guys are sensible. :D and also last night was my class rough final due night, so im a little depressed and stressed. Anyway, It is good to know you(positive way, seriously! even tho i was a little sad about your post) and also thanks for your post. At least, I got some feedback and some friendly joke.

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Have you tried using an environment map or setting the background color?

Your question isn't stupid at all. Rendering objects with complex reflections and refraction can be daunting.

A few things I would keep in mind when approaching an ice cube.

- Make sure your object has it's normals facing in the appropriate direction. A point or facet SOP will do the trick. Also, use render-time subdivision.

- Adjust the reflect / refract limits if needed.

- as already said, give your object something to reflect / refract in the form of an environment map or other objects.

Thanks your guys. It helps a lot. I will try it again! I really like to talk to your guys here. Thanks A LOT! :)

Tong Le

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