Jump to content

3Delight OSX Display Driver Error


Recommended Posts

When i do a test render in 3Delight "rednerdl -test", the follow error comes up:

MacPro:Resources cm2$ renderdl -test

3DL ERROR D2003: cannot open display driver '/Library/Frameworks/Houdini.framework/Versions/10.0.554/Resources/ri_shaders/d_houdini.so' (system error: dlopen(/Library/Frameworks/Houdini.framework/Versions/10.0.554/Resources/ri_shaders/d_houdini.so, 1): no suitable image found. Did find:

/Library/Frameworks/Houdini.framework/Versions/10.0.554/Resources/ri_shaders/d_houdini.so: mach-o, but wrong architecture)

MacPro:Resources cm2$

When i make the proto_install:

"Would you like to test the driver now? [y] "

"-y"

"Would you like to test the driver now? [y] y

The following render should appear in mplay.

render: Command not found.

Installed successfully"

Writing rip files are ok, but the display do not work.

Can somebody help me?

Link to comment
Share on other sites

Well, the command not found error makes sense since you don't have prman's "render" but 3delight's "renderdl" instead. As for the dlopen() error, it looks to me that the 3delight you're running might be 32-bit instead of 64-bit? Just guessing here.

Link to comment
Share on other sites

it's the intel installer. where can i find the info about 32 or 64 bit?

houdini.env

HOUDINI_DEFAULT_RIB_RENDERER="3Delight9.0"

renderman.ini

# License server

# Uncomment the line below once you have a license server running on the

# computer. It may be necessary to replace 'localhost' with the output of

# 'licutils hostname'. On most setups, it is possible to skip this configuration

# entirely.

#/3delight/licserver MacPro.local

/display/dso/houdini /Library/Frameworks/Houdini.framework/Versions/10.0.554/Resources/ri_shaders/d_houdini.so

/displaytype/framebuffer houdini

Link to comment
Share on other sites

Well, I don't use 3delight so I don't really know. Anyhow, I just googled 3delight and went to their download page. They specifically state that their Mac OSX Intel build is 32-bit only. Since Houdini is 64-bit only on OSX, you're out of luck ... well, maybe their Universal install has a 64-bit build? This is really the wrong place to ask.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...