aspect Posted March 30, 2010 Share Posted March 30, 2010 hi all, would like to know how to make water bubble geometry in geo. i want to have spheres interecting sharing a flat surface and not the curve surfaces when i surfsect (for nurbs) or cookie (in polygon)... i tried to scale down to 0 after surfsecting two sphere taking their intersection. this may work for 2-3 spheres... would like to know if there is more efficient way to do it especially when i want to try it on large numbers of interecting spheres. thats something i like to acheive thanks Quote Link to comment Share on other sites More sharing options...
crin Posted January 10, 2011 Share Posted January 10, 2011 I've been thinking about your post for a long time, but just got the chance to work on it. My solution certainly isn't perfect, but it's working so i thought i'd share it. You could also try some sort of soft body dynamics solution to get the flat side on the bubbles. bubblesExample.hip Quote Link to comment Share on other sites More sharing options...
pclaes Posted January 10, 2011 Share Posted January 10, 2011 (edited) Welcome and thanks for sharing! I thought I recognized this image. On sidefx forum he also got some replies: http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=18872&highlight=bubbles Edited January 10, 2011 by pclaes Quote Link to comment Share on other sites More sharing options...
Macha Posted January 11, 2011 Share Posted January 11, 2011 Perhaps this helps as well. All of these are not physically correct however, because the surfaces would be curved. bubbles.hip Quote Link to comment Share on other sites More sharing options...
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