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bubble geometry in houdini

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hi all,

would like to know how to make water bubble geometry in geo. i want to have spheres interecting sharing a flat surface and not the curve surfaces when i surfsect (for nurbs) or cookie (in polygon)...

i tried to scale down to 0 after surfsecting two sphere taking their intersection. this may work for 2-3 spheres... would like to know if there is more efficient way to do it especially when i want to try it on large numbers of interecting spheres.

thats something i like to acheive

hypc.gif

thanks

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I've been thinking about your post for a long time, but just got the chance to work on it. My solution certainly isn't perfect, but it's working so i thought i'd share it.

You could also try some sort of soft body dynamics solution to get the flat side on the bubbles.

bubblesExample.hip

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Perhaps this helps as well.

All of these are not physically correct however, because the surfaces would be curved.

bubbles.hip

post-4013-129471209705_thumb.jpg

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