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bubble geometry


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hi all,

would like to know how to make water bubble geometry in geo. i want to have spheres interecting sharing a flat surface and not the curve surfaces when i surfsect (for nurbs) or cookie (in polygon)...

i tried to scale down to 0 after surfsecting two sphere taking their intersection. this may work for 2-3 spheres... would like to know if there is more efficient way to do it especially when i want to try it on large numbers of interecting spheres.

thats something i like to acheive

hypc.gif

thanks

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i want to have spheres interecting sharing a flat surface and not the curve surfaces

It is mathematically impossible. In huge or small scale neither. (I think)

I tried it trough circles and always the intersection must be curved.

post-5022-127011342603_thumb.png

post-5022-127011346159_thumb.jpg

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As I mentioned on the sidefx forum, voronoi and a bit of cookie for the outer geo.

It's a bit rough and the geo needs some filtering (you got primitives lying on top of each other for the inside geometry). You can literally slice one piece out of the entire bunch.

The creasing is so the subdivision surface doesn't touch the inside.

You'll need Johner's voronoi otl.

Edited by pclaes
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