Solitude Posted April 13, 2010 Share Posted April 13, 2010 I didn't spend a whole lot of time trying yet, but was hoping for some hints on how to take a pyro sim that's been saved out, and retime it (preferrably based on a curve). I cached out my pyro low res, then I did a time warp / time blend (with a volume mix), but couldn't really get what I was after... it would still keep the same frame for multiple frames. So...I'm wondering if anybody could shed some light on the procedure for post-cache retiming a volume / fluid sim. Thanks! Quote Link to comment Share on other sites More sharing options...
mightcouldb1 Posted April 13, 2010 Share Posted April 13, 2010 Here is a post that might help you: Quote Link to comment Share on other sites More sharing options...
Solitude Posted April 13, 2010 Author Share Posted April 13, 2010 Here is a post that might help you: Wow... how the hell did I miss that? I swear I searched! Thanks! Quote Link to comment Share on other sites More sharing options...
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