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Retime Pyro / Fluids?


Solitude

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I didn't spend a whole lot of time trying yet, but was hoping for some hints on how to take a pyro sim that's been saved out, and retime it (preferrably based on a curve). I cached out my pyro low res, then I did a time warp / time blend (with a volume mix), but couldn't really get what I was after... it would still keep the same frame for multiple frames. So...I'm wondering if anybody could shed some light on the procedure for post-cache retiming a volume / fluid sim.

Thanks!

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