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Animating a butter spread


el_diablo

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I am trying to animate a knife picking up some butter from a cup and spreading it on a piece of bread. I have some ideas that I am trying out currently, but am not sure that thats the best way to do it. I am trying out particle fluids with high viscosity and remeshing them. So far its been pretty painfull as simulations are prety slow, even with a small number of particles.

Any suggestions are welcome.

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Hey hey,

Id go with that method but change the particle scale, it doesn't need to be very small, and u can usually get away with less subbstepping.

What id do is wedge rop different versions with a different seed, so u have 10 versions of the same sim but slightly different,that way u do a version with fewer particles, but u retain a fair amount detail, merge them all together and mesh that.

This may very well work for what u need :blink:

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