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Tiles, etc


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I've noticed that on some scenes the tile size can have a big impact on render times.

It is sometimes possible to coax a cpu to run a full 100% rather than 50-60% -as it sometimes happens in my case- by merely increasing the tile size to a better value. However, I also noticed that it can take much longer to build octrees of complex geometry.

I wonder what the reasons for this are? Is it purely RAM memory? Does the cpu cache have anything to do with it? Shaders or geometry complexity? Is the RAM speed related to this?

Should the tiles be n^2, or does it not matter?

Some technical insight would be most welcome!

Edited by Macha
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