ahmed Posted April 28, 2010 Share Posted April 28, 2010 Hi, I want a shader that is additive to what's behind it. Is there something like that out there? Thank you, Ahmed Quote Link to comment Share on other sites More sharing options...
anim Posted April 28, 2010 Share Posted April 28, 2010 if you do not multiply color with opacity before plugging into Cf output, it will be additive Quote Link to comment Share on other sites More sharing options...
brianburke Posted April 28, 2010 Share Posted April 28, 2010 Like Anim said for Mantra, for PBR use a refractive brdf with an ior of 1 and plus any illumination on over that. And set your trace depths pretty high. gl Hi, I want a shader that is additive to what's behind it. Is there something like that out there? Thank you, Ahmed Quote Link to comment Share on other sites More sharing options...
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