pencha Posted May 9, 2010 Share Posted May 9, 2010 (edited) I´m trying to implement volume blending without DOPs, but I could use some help. here´s what I´ve got so far, it´s the core idea, it would also need some mixing and compensations so the outside of the volume stays at 0 density, but I´m actually having problems with the lookup of a point cloud from a volume vop. It´s not working as supposed and not even refreshing properly.I´ve already tried caching the point cloud but it didn´t help. Any suggestions? Thanks! EDIT: Now working, see next post and file. Edited July 25, 2010 by pencha Quote Link to comment Share on other sites More sharing options...
pencha Posted July 24, 2010 Author Share Posted July 24, 2010 (edited) This tool stood on the back of my mind, I just re-opened it and got it to work, it was just a "syntax error" on the VOP network. It´s a blendshape but instead of blending geometry, it "blends voxels" (fog volumes or sdf). Next steps are packing it as an OTL, with point filtering, documentation and some polish, but I don´t know when I´ll have the time, in the meanwhile, you can try it as-is, just play the timeline to see the blend. There seems to be a bug and sometimes it doesn´t update some voxels (sometimes all of them) on the first start; if you are not seing the voxel teapot, play the other null and then go back to the OUT. C&C welcome, let me know if you improve it. volblend.hipnc Edited July 25, 2010 by pencha Quote Link to comment Share on other sites More sharing options...
pencha Posted July 25, 2010 Author Share Posted July 25, 2010 (edited) Try this version instead! Changed pcimport for pcfilter, not sure it´s working as supposed (changing the number of points to filter doesn´t seem to have an effect) but it´s way less jittery, and not buggy on start-up. volblend2.hipnc Edited July 25, 2010 by pencha Quote Link to comment Share on other sites More sharing options...
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