pixelblender Posted May 26, 2010 Share Posted May 26, 2010 Hi, I'm learning Houdini so please bear with my n00bish question here. How do i flip v of the .tif file on basic_displacement shader? It was exported from ZBrush and i want to flip it in Houdini 10 instead of ZBrush. thanks in advance for the help guys. cheers, Pixelblender. Quote Link to comment Share on other sites More sharing options...
anim Posted May 26, 2010 Share Posted May 26, 2010 you can either flip v in SOPs with UVtransform SOP (scale Y to -1, pivot Y to 0.5) or you have to go inside basic_displacement/simple_displace/ifScaleNotZer0/if_useMapAndNotNull and in there you can see uvcoords1, append fitRange VOP to "t" output and swap dest min/max values you can even make a switch so you can promote it to material as toggle Flip V or whatever Quote Link to comment Share on other sites More sharing options...
LEO-oo- Posted May 26, 2010 Share Posted May 26, 2010 Check the Wiki here for additional information. Quote Link to comment Share on other sites More sharing options...
pixelblender Posted May 27, 2010 Author Share Posted May 27, 2010 yes, inside basic_displacement is what i was looking for. Thank you anim . Thank you for the wiki link LEO. cheers guys, Pixelblender. Quote Link to comment Share on other sites More sharing options...
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