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n00b question regarding basic_displacement


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Hi,

I'm learning Houdini so please bear with my n00bish question here.

How do i flip v of the .tif file on basic_displacement shader? It was exported from ZBrush and i want to flip it in Houdini 10 instead of ZBrush.

thanks in advance for the help guys.

cheers,

Pixelblender.

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you can either flip v in SOPs with UVtransform SOP

(scale Y to -1, pivot Y to 0.5)

or you have to go inside basic_displacement/simple_displace/ifScaleNotZer0/if_useMapAndNotNull

and in there you can see uvcoords1, append fitRange VOP to "t" output and swap dest min/max values

you can even make a switch so you can promote it to material as toggle Flip V or whatever

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