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RFE obj VOP


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Hi,

I´ve been watching some ICE videos and had one idea, wouldn´t be very nice to have a VOP of the scene level? I mean, all the other contexts have their VOP but why not the scene level? With maybe a matrix output to the objects in the scene where you can play with matrix a make parents,look ats,kinematics and all that object level stuf. Similar to the things you can do with the python object operator but with vop.

I´m not sure if this is easy to implement but I think that maybe yes cause with the same vop ops of the other contexts we could do nice matrix operator that would be easily exported with the parameters pointing to the matrix of diferent objects in the scene.

Same as when you export point attributes in vopsop.

I not sure if I explained this idea well cause my english is quite poor and maybe the idea is wrong.

What do you guys think about this?

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