kustaa Posted June 21, 2010 Share Posted June 21, 2010 hi, at SOP level im modifying my volume density with volume vop. i would also need to output a custom vector attribute(volumetric data) from volume vop that i could use in my volume shader. how do i add new attribute on top of the regular density in volume vop? cheers, Kustaa Quote Link to comment Share on other sites More sharing options...
anim Posted June 21, 2010 Share Posted June 21, 2010 you can branch from source volume 4 times append name SOP after each branch name first density second for example vel.x third vel.y fourth vel.z merge all together then add your volume VOP and you'll have vector attribute named "vel" which can be modified Quote Link to comment Share on other sites More sharing options...
kustaa Posted June 21, 2010 Author Share Posted June 21, 2010 you can branch from source volume 4 times append name SOP after each branch name first density second for example vel.x third vel.y fourth vel.z merge all together then add your volume VOP and you'll have vector attribute named "vel" which can be modified thanks Thomas! exactly what i need. i noticed that i can also create two volume primitives, one with scalar and one with vector and then merge them. cheers Kustaa Quote Link to comment Share on other sites More sharing options...
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