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light from particle(point)


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I have bunch of points with color from sphere.

The color is from hdri image. I am trying to achieve image-based lighting approximation.(from Narnia paper)

Can I let them emit light? or shading approach?

How very strange you ask this question. I am working on the very same problem this minute!

I used a Ce emission parameter in VEX and render PBR. It's very fast.

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