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Exporting deformations


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Hi,

I've been trying to export a deformation/simulation to 3Ds Max using the FBX format.. however it doesn't seem to work at all. I only get the models at their initial position.

Is there something I'm missing or is it even possible to export at all?

Thanks!

Edited by aelzor
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it is possible and quite simple as well. just go to file->export->fbx; make sure you export the frame range desired. you should get the fbx file and a folder containing the vertex cache. re-importing into houdini works fine for me. will test it in 3ds max as soon as i get home.

cheers

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