Muhammad Junaid Baig Posted July 13, 2010 Share Posted July 13, 2010 hello, well, i've heard of this forum as the ideal place for houdini users. I'm quite new to houdini and learning it. right now i'm stuck in a situation and need your help in that. the situation is like this: i have to fill a stadium with crowd. i have geometry cached the characters in maya and exported them in fbx with geometry cache. i've used scatter node to scatter point on my stairs and copy node to copy the characters on the points. the issue is that all the copies of the character are facing in the same direction, and i want all the copies to look at the origin (which is the center of the ground as well). what should i do with them to make them lookat a certain, either vector position or any object? the whole character is a single mesh (max of 400 faces). i only want to alter the rotate Y parameter of every character so that the character is rotated about its Y axis. awaiting your early feedback thanks! Regards, -Muhammad Junaid Baig. Quote Link to comment Share on other sites More sharing options...
michael Posted October 19, 2010 Share Posted October 19, 2010 not sure why no one replied to you... if you add a normal to the scattered points the copies will align with that... hth Quote Link to comment Share on other sites More sharing options...
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