Macha Posted July 15, 2010 Share Posted July 15, 2010 I want to find the age of an attribute, starting from once it has passed a certain threshold. I tried the sop solver but my geometry is deforming and it appears to reset it every frame. Is there a pure SOP way of doing this? Quote Link to comment Share on other sites More sharing options...
Macha Posted July 15, 2010 Author Share Posted July 15, 2010 (edited) An example with the sop solver that doesn't work. I want to start counting once $CR is higher than for example 0.2 crap.hipnc Edited July 15, 2010 by Macha Quote Link to comment Share on other sites More sharing options...
NagyG Posted July 15, 2010 Share Posted July 15, 2010 An example with the sop solver that doesn't work. I want to start counting once $CR is higher than for example 0.2 with chop. G crapchop.hipnc Quote Link to comment Share on other sites More sharing options...
Macha Posted July 15, 2010 Author Share Posted July 15, 2010 Well, I made some progress. In the file below I emitted particles and attached the nearest geometry $PT as an attribute and the made groups out of it. The idea is that now I can count how many particles are in each group and then use that as an age. It's quite acrobatic and I have to solve this problem before it works: I have groups named att_age_123 where the last numbers represent the $PT of the original geometry. Now I have to count the members of that group ( pointlist ? ) and apply that to the point number indicated in the last 3 digits from the group name. Any ideas? Quote Link to comment Share on other sites More sharing options...
Macha Posted July 15, 2010 Author Share Posted July 15, 2010 (edited) an image for aid. Oh Gergely, I missed you there. Thanks for the cool CHOP but I wanted to avoid chops this time (I often get problems when the geometry is too heavy, using dops, or point count is changing) Edited July 15, 2010 by Macha Quote Link to comment Share on other sites More sharing options...
Macha Posted July 15, 2010 Author Share Posted July 15, 2010 Dang, I forgot the file, and I always need to start a new post to attach it. Sorry... crap_better.hipnc Quote Link to comment Share on other sites More sharing options...
ikarus Posted July 15, 2010 Share Posted July 15, 2010 in the past if i wanted to use a sop solver with deforming geometry i would just create a copy of the geo, having it non-animated, and use that as the place-holder for the sop solver, then i would dop import that and copy the attributes to the deforming version would this solution not work for you? Quote Link to comment Share on other sites More sharing options...
Macha Posted July 16, 2010 Author Share Posted July 16, 2010 (edited) Interesting idea Ikarus, I'll give it a go. Here's what I did with it: Edited July 16, 2010 by Macha Quote Link to comment Share on other sites More sharing options...
ikarus Posted July 16, 2010 Share Posted July 16, 2010 hah nice work, your visualizations are always pretty and clean Quote Link to comment Share on other sites More sharing options...
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