Guest ravin Posted July 21, 2010 Share Posted July 21, 2010 I have particles being attracted by a metaball and they follow a perfect path influenced by those forces. How can I introduce some secondary motions in the particles such that when I render them as volumes I get some irregularity on the edges to make it look more organic and less perfect. thanks, Quote Link to comment Share on other sites More sharing options...
Macha Posted July 21, 2010 Share Posted July 21, 2010 Try piping them through chops. There's a lot of nodes in there for just that purpose. You can also simply offset them with an expression in a point node, or a vop network. Quote Link to comment Share on other sites More sharing options...
Guest ravin Posted July 21, 2010 Share Posted July 21, 2010 Try piping them through chops. There's a lot of nodes in there for just that purpose. You can also simply offset them with an expression in a point node, or a vop network. I can try offsetting them in a point node method but what do you mean by piping them through CHOP network. How do you do that? thanks, Quote Link to comment Share on other sites More sharing options...
Macha Posted July 22, 2010 Share Posted July 22, 2010 Blue is original, red is chopped. chop.hipnc Quote Link to comment Share on other sites More sharing options...
Guest ravin Posted July 22, 2010 Share Posted July 22, 2010 Blue is original, red is chopped. Thanks buddy, that helps a lot. Quote Link to comment Share on other sites More sharing options...
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