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secondary motions on particles?


Guest ravin

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Guest ravin

I have particles being attracted by a metaball and they follow a perfect path influenced by those forces. How can I introduce some secondary motions in the particles such that when I render them as volumes I get some irregularity on the edges to make it look more organic and less perfect.

thanks,

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Guest ravin

Try piping them through chops. There's a lot of nodes in there for just that purpose.

You can also simply offset them with an expression in a point node, or a vop network.

I can try offsetting them in a point node method but what do you mean by piping them through CHOP network. How do you do that?

thanks,

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