haikalle Posted September 15, 2010 Share Posted September 15, 2010 (edited) Thanks. It worked. Edited September 15, 2010 by haikalle Quote Link to comment Share on other sites More sharing options...
Zahari Posted September 27, 2011 Share Posted September 27, 2011 H to all of You. I have the following problem. I have a piece of geometry that conprises of two meshes ( the faces are not connected), but it is one obj. I import it into mudbox and set it up for Ptex. After painting on it everything looks good but when I bring it back to Houdini and try to apply the texture, only one piece of geometry is getting it correctly. From what I reason, this is due to the way the faces are ordered ( id of primitives), on which the Ptex mapping depends. Now my question is what do I need to do in order to fix the issue. How do I need to sort the primitive id-s in order to get the correct texture mapping that I see in the viewport of Mudbox. Btw it all works just fine when I have one piece of geometry.. I see ptex being advertized as a format that can texture multiple meshed models and keep all the textures into one ptex file so I guess its possible to do that. The question is really how would I do it in Houdini. Any help will be greatly appreciated !!! Quote Link to comment Share on other sites More sharing options...
Zahari Posted September 30, 2011 Share Posted September 30, 2011 Really ? Nobody knows what the problem is.. ? It is kind of urgent and important o if you guys have any idea, please let me know Quote Link to comment Share on other sites More sharing options...
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