Mzigaib Posted July 29, 2010 Share Posted July 29, 2010 I scattered points over a surface I want to deform my mesh but if I do that my scattered points change position. how do I make my scatter points maintain the same position over my mesh as I deform it? Quote Link to comment Share on other sites More sharing options...
Netvudu Posted July 29, 2010 Share Posted July 29, 2010 Two steps: - Uncheck the option "Scatter based on primitive area" from the Scatter SOP parameters - Do the happy dance Quote Link to comment Share on other sites More sharing options...
Mzigaib Posted July 29, 2010 Author Share Posted July 29, 2010 Oh my!!!! Simple like that? Yes it is!!!! Thanks!!! Quote Link to comment Share on other sites More sharing options...
sibarrick Posted July 30, 2010 Share Posted July 30, 2010 You can always calculate your own area attribute before the deformation using the measure sop and then base the scattering on that too. Quote Link to comment Share on other sites More sharing options...
Mzigaib Posted July 30, 2010 Author Share Posted July 30, 2010 That's cool, I didn`t know that Can I with that maintain a certain distance, it doesn't need to be accurate, from one point to other. Anyway thanks for the tip Quote Link to comment Share on other sites More sharing options...
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