freejonah Posted August 2, 2010 Share Posted August 2, 2010 HI there, Sometimes I find myself doing projects with lots and lots of prebaked geometry data that is a hassle to go back and recook. In these cases I really wish I could tell my surface shader to look up some coordinates from a projection camera ( OTHER than my rendering camera ) that I've set up without having to go back and bake in UV coordinates on the points or vertices. I see that you can do something in Light_NDC space, which is cool. I would like to do the same transform in a camera_NDC space. Quote Link to comment Share on other sites More sharing options...
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