Jump to content

Camera UV coordinates in a Shader


Recommended Posts

HI there,

Sometimes I find myself doing projects with lots and lots of prebaked geometry data that is a hassle to go back and recook. In these cases I really wish I could tell my surface shader to look up some coordinates from a projection camera ( OTHER than my rendering camera ) that I've set up without having to go back and bake in UV coordinates on the points or vertices. I see that you can do something in Light_NDC space, which is cool. I would like to do the same transform in a camera_NDC space.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...