beeemtee Posted August 3, 2010 Share Posted August 3, 2010 Hi, I'am trying to export Pz behind a constant material with an opacity map, but mantra doesn't behave as I expect. It gives slightly different results with MP and RT renders, but the results are similar. At the transparent areas it gives a higher Z value than at the opaque areas. Apparently the returned value is the sum of the Z of the transparent object's and the one's behind. Is this the intended behavior? Am I missing something here? The other question is that how is it possible to export the Z value of the object behind the transparent area? Thanks in advance. bmt Quote Link to comment Share on other sites More sharing options...
Jason Posted August 3, 2010 Share Posted August 3, 2010 You should be unpremultiplying Pz by Alpha in order to get to your real z value. You can also try change your "Sample Filter" to "closest" Quote Link to comment Share on other sites More sharing options...
beeemtee Posted August 4, 2010 Author Share Posted August 4, 2010 Thanks, but I'm afraid I still don't get it.. Setting the sample filter to 'closest' gives a more reasonable output, the Z of the transparent object. What I need is the opposite of this: the Z of the farthest surface. It seems that there is no such setting.. (there is a 'farthest sample filtering' option in the 'pixel filter' settings, but that does't affect my results in the desired way) I also don't grasp the unpremult thing you suggest. The alpha is 0 at the pixels in question. I don't see how would it help to unpremult with that.. bmt Quote Link to comment Share on other sites More sharing options...
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