Guest ravin Posted August 5, 2010 Share Posted August 5, 2010 I am trying to copy several small spheres to popnet particles using a copy SOP. So lets say I have 10 particles moving under a force, and I want to copy 100 small spheres to each one of them such that it appears that 100*10 particles are being influenced. Using the copy SOP how can I distribute these spheres around each particles in a random and well distributed order and give them slight random movements? thanks, Quote Link to comment Share on other sites More sharing options...
Macha Posted August 6, 2010 Share Posted August 6, 2010 (edited) I don't have Houdini on this machine so I can't send you a file but if I understand you correctly you could probably create a stamped random vector and add that to the spheres' original position. During animation you could add noise, rather than random movement, to it with an expression or a chop. Edited August 6, 2010 by Macha Quote Link to comment Share on other sites More sharing options...
Guest ravin Posted August 6, 2010 Share Posted August 6, 2010 I don't have Houdini on this machine so I can't send you a file but if I understand you correctly you could probably create a stamped random vector and add that to the spheres' original position. During animation you could add noise, rather than random movement, to it with an expression or a chop. Hey, I am able to attach the spheres to the particles as per your advice. How can I add noise so that the copied particles instead of maintaining a constant offset, have some movement? If you could send me an simple example whenever you are on a machine that has houdini, that would be great. I am also attaching my file which is a very simple setup. thanks, Quote Link to comment Share on other sites More sharing options...
Guest ravin Posted August 6, 2010 Share Posted August 6, 2010 Hey, I am able to attach the spheres to the particles as per your advice. How can I add noise so that the copied particles instead of maintaining a constant offset, have some movement? If you could send me an simple example whenever you are on a machine that has houdini, that would be great. I am also attaching my file which is a very simple setup. thanks, This is the attachment I mentioned in the above reply. copyMillionParticles.hip Quote Link to comment Share on other sites More sharing options...
Macha Posted August 7, 2010 Share Posted August 7, 2010 (edited) Create your vectors and append a vopsop with a Transform Matrix node. Plug the vector into the position and promote the Rotate channel. Then you can rotate your vector on that vopsop. Perhaps right-click on the channel and add a motion effect. Simple file attached. Sorry I couldn't do more for the moment. quick.hipnc Edited August 7, 2010 by Macha Quote Link to comment Share on other sites More sharing options...
Guest ravin Posted August 7, 2010 Share Posted August 7, 2010 Create your vectors and append a vopsop with a Transform Matrix node. Plug the vector into the position and promote the Rotate channel. Then you can rotate your vector on that vopsop. Perhaps right-click on the channel and add a motion effect. Simple file attached. Sorry I couldn't do more for the moment. Thanks for the help. Quote Link to comment Share on other sites More sharing options...
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