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how to get the .vfl path from a cvex vop network?


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How is this done in the fur and volume procedurals?

It looks like VOP_CodeCompilerArgs holds the file path, but when I try to access a parameter with the path to the cvex shader,the shader is being evaluated, rather than the call returning the string. ie

*getSParm("shader")

returns

"op:/shop/cvexShader density 1 P 0 0 0" instead of "/shop/cvexShader"

VRAY_Procedural::import() does the same.

much appreciated!

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