Guest ravin Posted August 10, 2010 Share Posted August 10, 2010 I have billowy smoke shader applied to geometry copied to particles. Now as the particles move, I can see the noise move in world space which is not what I want. I want the noise to move along with the particles in object space. How can I do so in the default billowy smoke shader? I am attaching the above mentioned file. thanks, cloudRendering.hip Quote Link to comment Share on other sites More sharing options...
Guest ravin Posted August 12, 2010 Share Posted August 12, 2010 I have billowy smoke shader applied to geometry copied to particles. Now as the particles move, I can see the noise move in world space which is not what I want. I want the noise to move along with the particles in object space. How can I do so in the default billowy smoke shader? I am attaching the above mentioned file. thanks, Any solutions???? Quote Link to comment Share on other sites More sharing options...
bricefx Posted August 28, 2013 Share Posted August 28, 2013 Did you find any solution since 2010 ??? I have the same problem ... thx Quote Link to comment Share on other sites More sharing options...
JuriBryan Posted August 30, 2013 Share Posted August 30, 2013 rest fields. you need to create two rest fields and then use them in the shader to map the displacement noise to your smoke render. any other way the noise will swim in the render Cheers, Juri Quote Link to comment Share on other sites More sharing options...
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