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transforming noise to object space for billowy Smoke shader?


Guest ravin

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I have billowy smoke shader applied to geometry copied to particles. Now as the particles move, I can see the noise move in world space which is not what I want. I want the noise to move along with the particles in object space. How can I do so in the default billowy smoke shader? I am attaching the above mentioned file.

thanks,

cloudRendering.hip

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I have billowy smoke shader applied to geometry copied to particles. Now as the particles move, I can see the noise move in world space which is not what I want. I want the noise to move along with the particles in object space. How can I do so in the default billowy smoke shader? I am attaching the above mentioned file.

thanks,

Any solutions????

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