Guest ravin Posted August 11, 2010 Share Posted August 11, 2010 If I append an isoOffset node to a geometry, apply a billowy smoke shader and animate the object, then I can see the noise moving in space which is not what I want. I want to change the billow smoke shader space to object space. How can I do that? I tried adding a vex transform node but it didn't help. Currently the node where I am adding a vex transform node is: shop->billowy_smoke->billowy_smoke->if_densityNotZero->Global variables. I am appending transform node to global variables(P) node and setting from space to : space:current and To space to : space:object. thanks, Quote Link to comment Share on other sites More sharing options...
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